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Insomniac Games Announces Wolverine Release Date for PS5, Speculation Begins on Potential PC Port Launch Window

Remember how literally only two weeks ago, PlayStation held one of their “Look at the State of the Place, You’ve Made Such a Mess!” presentations? There were plenty of announcements that landed with suitable aplomb, like a new Castlevania, a proper look at Silent Hill: Townfall, and a reveal of remakes of the OG three God of War Games. So it strikes me as perhaps a bit odd, and funny, that today Insomniac Games have, with quite little fanfare, confirmed the release date of their Wolverine joint.

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Arc Raiders Encounters Rivalry with Marathon

**Marathon vs. Arc Raiders: The Battlefield vs. Call of Duty Dynamic of 2026**

As the gaming sector advances into 2026, two significant titles are set to vie for supremacy in the multiplayer shooter arena: Bungie’s *Marathon* and Embark Studios’ *Arc Raiders*. The resemblances between these games evoke memories of the historical clash between *Battlefield* and *Call of Duty*, prompting the question: which game will take which position?

### The Competitive Landscape

*Marathon*, Bungie’s forthcoming release, is positioned to enforce a zero-tolerance stance against cheating, framing itself as a strict contender committed to fair competition. Bungie’s dedication sharply contrasts with *Arc Raiders*, which has adopted a three-strike anti-cheat system. Following its recent Shrouded Sky update, *Arc Raiders* admitted its challenges with cheat detection, stressing the intricacies of their systems and the application of behavioral data to spot cheaters, which typically does not permit immediate bans. This reaction underscores a key difference in approach: whereas *Arc Raiders* relies on a gradual enforcement strategy, *Marathon* is taking a definitive stance that could bolster player trust and game integrity.

### The Rumor Mill and Game Delays

In relation to *Call of Duty*, Activision has recently refuted rumors concerning a standalone *Zombies* game. A leak from TheGhostofHope hinted that Activision was contemplating releasing two distinct titles for the forthcoming Xbox in 2027. In an uncommon public rebuttal, the official *Call of Duty* account remarked, “The rumor factory working overtime. This ain’t it.” This episode exemplifies the efforts by gaming firms to steer their narratives amid public rumors, mirroring past disputes surrounding franchise expansions and game offshoots.

Moreover, *Mouse: P.I. for Hire*, a noir-themed animated shooter, has postponed its launch from March to April 2026. Developers highlighted the necessity for more development time to guarantee a refined gaming experience, emphasizing the significance of quality over a rapid release.

### Nostalgia and New Developments

In a nostalgic twist, Radical Entertainment, the creators of the original *Prototype*, have rebranded as New Radical Games. While the intellectual property remains under Microsoft’s ownership, the possibility of a new *Prototype* entry acts as a homage to the studio’s rich history, rekindling excitement among fans eager for revivals of classic titles amidst a fiercely competitive environment.

### Conclusion: The Face-Off Ahead

With the changing dynamics between *Marathon* and *Arc Raiders*, it is evident that competition fosters innovation and advancement within the genre. Just as *Battlefield* and *Call of Duty* revolutionized multiplayer gaming, the rivalry between these two impending titles may drive developers to enhance their offerings, ultimately benefitting players. As the gaming community observes keenly, the result of this competitive landscape is certain to influence the trajectory of future first-person shooters.

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Horizon Multiplayer Game Introduces Surprise Playtest Alongside Marathon Server Stress Test

### Live-Service Game Betas: Horizon Hunters Gathering and Marathon

The video gaming landscape is shifting, especially with the emergence of live-service games that guarantee ongoing content updates and sustained player involvement. Sony’s recent efforts in this area feature the newly announced spin-off game **Horizon Hunters Gathering** and Bungie’s eagerly awaited **Marathon**. Both titles are currently at significant points in their development, with closed and open beta tests set to occur at the same time, prompting curiosity and inquiries from the gaming community.

#### Horizon Hunters Gathering: Initial Closed Beta

**Horizon Hunters Gathering** is scheduled to hold its first closed beta from February 27 to March 1, accessible on PlayStation 5 and Steam. Players who expressed interest in testing the game began receiving confirmation emails on February 24, indicating growing excitement for a co-op action experience. The closed beta will feature two unique game modes and three playable characters, enabling selected players to delve into the lively world and mechanics of this new title.

The game aims to meld familiar elements that fans of the **Horizon** franchise will appreciate, intertwined with innovative gameplay mechanics designed for a co-op setting. As it aims to establish a presence within the live-service genre, the feedback from the closed beta will be essential for the developers to enhance player experiences prior to its full launch.

#### Marathon: Open Beta Server Slam

Unlike Horizon’s closed beta, Bungie’s **Marathon** is organizing an open beta server slam from February 26 to March 2 across Xbox, PlayStation 5, and PC platforms. This forthcoming title is framed as an extraction shooter, pledging high-stakes gameplay and teamwork. With Bungie’s extensive background in creating iconic multiplayer experiences, expectations are high as the studio gears up to reveal **Marathon**’s distinct approach in an open setting.

The strategy behind the open beta server slam reflects Bungie’s dedication to community involvement, permitting a wider player base to test the game. As Bungie prepares for the launch, insights obtained from this beta will not only improve gameplay mechanics but also assess server capacity and overall player interest in the title.

#### Overlapping Betas: A Strategic Oversight?

The simultaneous timing of both beta tests has sparked discussions regarding strategic planning within Sony. Although it may not appear to be a direct competition given the differing gameplay styles—**Horizon Hunters Gathering** emphasizing cooperative play versus **Marathon**’s extraction shooting—having both events coincide could dilute potential player engagement. Fans may find it difficult to join in both betas, ultimately impacting player feedback for each game.

The scheduling of these beta tests shines a light on Sony’s live-service strategy, particularly following recent organizational changes, including the shutdown of the cherished remaster studio, Bluepoint Games. The gaming community remains wary about Sony’s dedication to live-service models, concerned that the emphasis on multiplayer experiences might overshadow the single-player narratives that have characterized their brands.

As the beta tests draw near, the gaming world is closely observing how these titles will be received and what feedback will result. The overlap may underscore internal challenges within Sony’s gaming strategies, but it also presents a unique chance for players to experience two varied gameplay styles in a condensed period. The responses from these early access phases will be crucial in influencing the future of both **Horizon Hunters Gathering** and **Marathon**, as they both seek attention in a competitive gaming market.

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Seven Towns That Will Not Become Silent Hill

As if we didn’t have enough to deal with between despotic regimes, habitat collapse, and dodgy new technologies, Konami are on a mission to turn everywhere into Silent Hill. The recent Silent Hill f took place in a fictional Japanese town from the 1960s. The forthcoming Silent Hill: Townfall unfolds in Scotland. Konami have recently made ominous noises about taking the series to Central or South America.

The implication is that Silent Hill is a transferable metaphor, glomming onto unsuspecting nowherevilles worldwide. Well you can keep your filthy free association, Konami. A line has to be drawn. A line will be drawn here. Please find below a list of places that would never, ever turn out to be Silent Hill.

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Resident Evil 7 and Village Showcase Excellent Performance as Switch 2 Ports

**Resident Evil 7: Biohazard and Resident Evil Village Now on Switch 2: A Thorough Review**

In 2017, Capcom revitalized the survival horror genre with the launch of *Resident Evil 7: Biohazard*. This was succeeded by its direct follow-up, *Resident Evil Village*, in 2021. Both titles have recently made their debut on the Nintendo Switch 2, sparking curiosity about their performance on this hybrid console, which is renowned for its graphical capabilities. Thankfully, both games are exceptionally ported, providing a great experience for both newcomers and longtime fans of the franchise.

**From Cloud to Native Porting**

Initially, *Resident Evil 7* and *Village* were only accessible on the Nintendo Switch through a cloud streaming service. This approach, while workable for some gamers with strong internet access, often resulted in inconsistent gameplay experiences. Thankfully, Capcom has made notable improvements by delivering native ports for both games on Switch 2, leading to a significantly enhanced gaming experience.

**Resident Evil 7: Biohazard – The Premier Port**

Beginning with *Resident Evil 7: Biohazard*, this title significantly deviates from the franchise’s conventional gameplay elements, embracing a first-person viewpoint and a darker storyline. The Switch 2 port excels in many aspects, providing an almost impeccable performance. The visuals are crisp, showcasing stunning lighting and texturing, all while sustaining a steady 60 frames per second (FPS) in both docked and handheld modes.

Gamers frequently find themselves engrossed in the immersive environment of *RE7*, with such robust performance that one might easily forget they are playing on a Nintendo console. In comparison, *Resident Evil 7* on Switch 2 holds up remarkably well against other AAA titles like *Star Wars Outlaws* and *Assassin’s Creed Shadows*, which, despite being solid ports, display certain compromises when juxtaposed with their PlayStation 5 versions.

**Resident Evil Village – A Close Contender?**

*Resident Evil Village*, which builds on the foundation established by its forerunner, offers a visually enhanced experience with better textures and improved lighting effects. However, this ambitious scope becomes a challenge for the Switch 2, resulting in occasional frame rate drops, especially during high-intensity action sequences. For example, players may detect stuttering during frantic encounters involving werewolves and combat within the titular village.

Although the game remains playable, its performance falls short compared to *RE7*, with issues particularly evident in third-person mode, which seems ill-suited for a title crafted around a first-person perspective. Despite these limitations, *Village* still provides a respectable gaming experience overall.

**Performance Options: An Overlooked Opportunity**

A notable factor is the lack of performance and quality mode settings for both ports. Fans of *Resident Evil 7* might find this acceptable due to its impressive execution; nonetheless, players may argue that a toggle option for *Village* could improve the overall experience. Options like a 40FPS mode for 120Hz displays could potentially ease some performance concerns.

**Conclusion**

The release of both *Resident Evil 7: Biohazard* and *Resident Evil Village* on Switch 2 represents a considerable advancement over their cloud editions and solidifies their status as must-have games for the platform. While *RE7* establishes a high standard with its remarkable performance, *Village* comes close despite facing some technical challenges. Both games are certainly worth exploring, redeeming the letdown of their initial cloud versions and setting the stage for future *Resident Evil* ports on the Switch 2. Fans can anticipate the upcoming *Resident Evil Requiem*, hoping that it will further advance the franchise on Nintendo’s latest system.

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A Comprehensive Investigation into the Intricate Mythos of the Resident Evil Franchise

**Capcom’s Resident Evil: A Multifaceted Canon of Terror and Survival**

Capcom has a longstanding reputation for its intricate storytelling, especially within its flagship horror series, Resident Evil (RE). The elaborate tapestry of tales, spanning over thirty years, can frequently confound fans, particularly with forthcoming titles like *Resident Evil Requiem* integrating elements from lesser-known games such as *Resident Evil Outbreak*. This article delves into the intricate lore of Resident Evil, seeking to illuminate the core narrative and key events that have shaped the franchise.

### Historical Foundations

The narrative of Resident Evil originates in the 1800s with Henry Travis, a lesser-known individual compared to the infamous Spencer family. Travis, a scientist and explorer, penned the *Natural History Prospectus*, chronicling his journeys in Africa. His accounts, while exaggerated, reference the Sonnentreppe flower, a highly poisonous plant with alleged abilities for superhuman enhancement utilized by the Ndipaya tribe. This serves as an early indication of the bioweaponry and genetic manipulation themes at the heart of the Resident Evil saga.

### The Emergence of Umbrella Corporation

At the core of the series is Ozwell Spencer, born in 1923, who, along with colleagues Edward Ashford and James Marcus, established the Umbrella Corporation. Their endeavors in eugenics and genetic research began innocently enough but were shaped by Spencer’s encounter with Mother Miranda, a woman endowed with powers from a parasitic fungus. Following World War II, fueled by his ambition for human enhancement, Spencer commenced a series of experiments that resulted in the revelation of the Progenitor virus, the forerunner to the notorious T-virus.

Spencer’s exploration of the Progenitor virus marked the inception of a disastrous journey. His aspirations intensified as he set up laboratories globally, pushing limits with secretive experiments that triggered biohazard incidents, notably the Raccoon City outbreak, which altered the path of the franchise.

### The Raccoon City Catastrophe

The Raccoon City incident in 1998 represents a pivotal point in the Resident Evil timeline. The infection, instigated by bioweapon disasters stemming from Umbrella’s research, ushered chaos into the city as both infected mutants and bioweapons like the Tyrant roamed unchecked. The Special Tactics and Rescue Service (S.T.A.R.S.) found themselves tangled in this crisis, revealing the nefarious nature of Umbrella’s practices while contending with not only the infected but also betrayals from their own ranks, particularly through Albert Wesker, who harbored ulterior motives aligning with Umbrella’s sinister intentions.

From August to October, critical events transpired: Bravo Team’s ill-fated operation, the unleashing of a T-virus variant, and the military’s severe containment measures culminated in the city’s annihilation via a thermobaric missile strike, resulting in the eventual downfall of Umbrella Corporation.

### The Aftermath

In the wake of Raccoon City’s destruction, public outrage led to scrutiny on Umbrella. The aftermath included a series of legal proceedings against the corporation, with Spencer employing his remaining resources to defend against prosecution. Concurrently, former Umbrella executives such as Wesker sought to take advantage of the chaos for personal gain, evolving into major adversaries in future narratives.

### The Era of Bioterrorism

In the years following Umbrella’s demise, the environment became inundated with bioterrorism, driven by factions like Neo Umbrella and other bioweapon creators. Chris Redfield, Jill Valentine, and their comrades formed the Bioterrorism Security Assessment Alliance (BSAA) to combat these emerging threats. Conflicts persisted against various groups utilizing the Progenitor virus and its derivatives like Las Plagas, leading to ongoing global skirmishes.

### Recent Developments and Current Stories

As the series evolved, new characters emerged, interwoven with RE’s foundational backgrounds. The Winters family, notably Ethan and Mia, faced significant dangers posed by entities attempting to wield biological power for domination.

The forthcoming *Resident Evil Requiem* aims to enrich these narratives, establishing connections to the overarching lore while simultaneously confronting new threats on the horizon. The series’ progression reflects Capcom’s readiness to innovate with themes, characters, and complex storylines over time.

### Conclusion

Resident Evil embodies a rich tapestry of storytelling, marked by horror, survival, and the ethical challenges of biotechnology. Each installment contributes to a broader conversation about humanity’s ties with science and the natural world, ensuring Capcom’s franchise remains a pillar of the horror genre. As the series continues to grow, fans anticipate how these narratives will intertwine in the potential turmoil of *Requiem*.

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Update on Stop Killing Games Campaign: Highlights from Recent EU Parliament Livestream and Bipartisan MEP Support

The folks behind the Stop Killing Games campaign aiming to push lawmakers into taking action to stop publishers shutting down the servers of online games in a fashion that leaves them unplayable have hosted a livestream from the EU Parliament building itself following their latest meeting with the European Commission. The group say that meeting went “fine”, and used the stream to emphasise the bipartisan support their cause has amassed among MEPs so far.

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